Prepare to tackle the formidable Hwoarang in Tekken 8 armed with a strategic anti-strat punishment guide. Recognize his prowess as a string and plus frame monster, where understanding the gaps in his offense is paramount to avoid being overwhelmed. Employ Side-Walk Left (SWL) when confronting Left Flamingo Stance (LFS) and Side-Walk Right (SWR) against Right Flamingo Stance (RFS), maintaining SWL neutral stance for d3,4. When faced with his Heat Smash, anticipate the opportunity to duck and launch the last hit if the initial two strikes fail to connect. Mastering these tactics equips you to effectively counter Hwoarang’s aggressive onslaughts, securing your dominance in the Tekken 8 arena.
TLDR:
– String and plus frame monster. You will get run over if you don’t know the gaps in his offense.
– SWL against LFS, SWR against RFS. SWL neutral for d3,4
– Duck and launch last hit of heat smash if the first two whiff.
– Full throw game.
– Has a punch parry.
Heat:
- Heat powers: RFS powered up.
- RFS d4,3 is now a KND, making RFS d4,3,4 NH.
- All kicks from RFS have more chip dmg, but same properties.
- Heat engagers: df3+4 | ff4 | RFF df3 | LFS f3 | RFS b3
- Heat smash: i17, mid, throw. Ends +11 in RFS.
Stances:
- LFF (Left foot forward)
- RFF (Right foot forward)
- LFS (Left flamingo stance)
- RFS (Right flamingo stance)
Standing Block Punishment:
- -15Frames pushback: f3~3(-16) / b3(-19)
- -15Frames: CD4(-18 no JF)
- -14Frames: 1,1,3,3 / 3,3,3 / LFS3,3 / df3 / RFF df2+3 / LFS df3 / df3+4 / b1 / uf3,4,3 / LFS uf4
- -13Frames: 3,3 / d4,4 / uf,n,4 / BT3 / BT4 / RFF f4~4 / RFS 4 / RFS uf4
- -12Frames: df3,4 / RFF df2+3,4 / LFS df3,4 / ws3 / LFS b3 / RFS b4
- -11/-10Frames: 3,3,2 / LFS3,2(-11) / b4 / RFF b3(-10) / uf3+4(-10 / -2 LFS) / uf3+4,4(-10) / LFS f4 / RFS f3(-10)
While Standing Block Punishment:
- -15Frames: d4(-17, if they try to confirm) / RFS d4(-23)
- -14Frames: 4,4,3 / RFF 4,3(-14~-8)
- -13Frames: db3 / ss4 / BT d3
- -12Frames: 1,1,3 / db4(or -1 in RFS where there’s an i8 high CH launcher) / LFS d4
- -11/-10Frames: RFF d3+4(-11)
Highs You Can Duck:
- 1,1,3,3
- 1,2,f4(mix)
- 3,3,4(mix, 3f fuzzy, mid first)
- 4,4,4(mix)
- 4,4,4,4 / RFS u4,4(no mix)
- db4,4
- ws2,3
- RFF 2,3
- RFS f4,4
- RFS d3,3
- RFS d4,3 (on first hit whiff)
- RFS d4,3,4
Plus On Block Moves:
- RFF f3(+12g)
- 3,3,4 / f4 / LFS3,4(+8)
- RFF 3,4(+10)
- d3,4 / RFF d3,4(+8)
- RFF 2,4~f(+7)
- RFF df4~f(+5)
- WR4(+5~6 BT)
- WR3(+6)
- ff3(+6)
- uf2(+5c)
- flamingo jab(+5)
- u3(+5)
- RFF 3~4(+4~5)
- CD3(+4)
- RFF b2(+4)
- LFS 4 / RFS 3(+4)
- u4(+3)
- 1,2,3/1,2,4/2,3/2,4(+3)
- LFS f3(+4 / +3?)
- ss3,3(+3)
- ws2,3(+3)
- uf3,4(+2)
- LFS3~f / 3,3~f(+2)
- RFF df3(+1)
- RFS df4(+1)
- uf4,4,4(+1 on block low)
- RFS f4 (+0 RFS)
- uf4,4(0)
- 4,4,4,4/RFS u4,4(+0)
- LFS b4,3(+0)
Low Minus Moves:
- 3,3,f4(-1)
- 1,2,f4 / 2,f4(-2)
- f2 / LFS2 / RFS1(-2)
- df1,3(-2 LFS)
- LFS4~3(-2)
- RFS d3,3(-2)
- 1,2(-3)
- 3~4 / RFS 3~4(-3)
- ws4,4(-3, -5)
- 1,1(-3)
- 4,3(-6)