Anti Jin Punishment Guide In Tekken 8

How To Counter Jin Kazama In Tekken 8
Anti Jin Punishment Guide In Tekken 8

In the dynamic landscape of Tekken 8, Jin stands out with a nuanced fighting style. Despite vulnerability to Side-Step Right (SSR), he counterbalances this with an impressive keepout game. Jin’s versatility shines through as a well-rounded character, seamlessly transitioning between precise poking and engaging opponents in impactful 50/50 situations. However, caution is advised due to his susceptibility on whiff, demanding meticulous execution. While his tracking capabilities are solid, they may not be overwhelmingly robust. Adding another layer to his arsenal, Jin incorporates the ZEN stance, further diversifying his strategic options in the relentless battles of Tekken 8.
TLDR:
– Weak to SSR.
– Can poke and 50/50.
– Strong keepout.
– Bad on whiff, not incredibly strong tracking.
– Stances: ZEN.

You can learn more about Jin Kazama Tekken 8 Frame Data

Heat:

  • Heat powers: Always electrics. Access to omen stance.
  • Heat engagers: 1+2 / f3,1 / df4 / ff2 / ZEN2
  • Heat smash: 15f mid, high, mid, throw / 15f mid, high, mid
  • Omen: OMN1 / OMN2 / OMN3 / OMN4,(4) / OMN df3

Standing Block Punishment:

  • -15Frames: 1,2,1(-16) / f3 (-16) / d3+4(-19) / (CD4),1 (-16) / ZEN u1(-16)
  • -14Frames: 1+2 / bf2,1,df2 / 10hit / ZEN1,2
  • -13Frames: OMN1 (-13~-11) / d1 / uf4 / uf,n,4 / CD1
  • -12Frames: f3,1 / df1,4~4 / d3,4~4 / d3,4,3 / db2,2 / b1+2 / ws2
  • -11/-10Frames: 4~3 (-10 grounded) / d3,4(-11) / db3(-10) / b1,2(-10) / b2(-11)

While Standing Block Punishment:

  • -15Frames: OMN df3(-23) / OMN4(-23) / 2,1,4~4(-31) / FC df4(-26) / CD4(-31)
  • -14Frames: d2 / d3 / ZEN1+2
  • -13Frames: 1,3,4 / 3,1,4 / db4
  • -12Frames: d4

Highs You Can Duck:

  • 1,2,4
  • 2,4
  • 3,1
  • ZEN1,3
  • df1,4
  • f3,3(mix)
  • bf2,1
  • ZEN1,3(mix)
  • b1,2

Plus On Block Moves:

  • HS2 (+9 / +13+++ wall crush)
  • ZEN 3+4(+9~+15)
  • WR3(+6~+7)
  • df3~3
  • ws1,3~3 (+6s / +2s CD)
  • CD2(+5)
  • OMN2 (+4)
  • HB (+3 standing / CD)
  • OMN3(+2s)
  • ZEN4(+2~+8)
  • 1,2,3(+0)
  • df4(+0)

Low Minus Moves:

  • 3,1(-1)
  • 2,1 (-3)
  • 1,2(-3)
  • df1(-3)
  • ws4(-3)
  • ZEN1(-3)
  • 1,2,4(-4)
  • ff3(-4)
  • bf2,1(-5)
  • ZEN2(-5)
  • f1+2(-6)
  • b3(-6)

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