Anti Reina Punishment Guide In Tekken 8

Anti Reina Punishment Guide In Tekken 8
Anti Reina Punishment Guide In Tekken 8

Prepare to face Reina, the waifu mishima, in Tekken 8 with a focused anti-strat punishment guide. Utilize Side-Step Left (SSL) to navigate her df1, and opt for Side-Step Right (SSR) against df2, db4, df4, and 1,2. Cover both sides with db2, d2, 1,1 (with some inconsistency), 4, ff2 (after electric), and df3+4 for a well-rounded defensive approach. Engage in a strategic sidewalk on both sides to counter her 2,2. In the High Risk Action (HRA) scenario with -6 CD4,2~d, limited Side-Stepping is advised, but a well-timed backdash effectively counters lows and throws. Exercise caution after ws4,4, as it introduces a guessing game, requiring astute decision-making to navigate Reina’s potential offensive responses. Equip yourself with these insights to confidently counter Reina’s moveset and emerge victorious in the Tekken 8 arena.
TLDR:
-SSL for df1.
-SSR for df2, db4, df4, 1,2,
-Both ways: db2, d2, 1,1(inconsistent), 4, ff2(after electric), df3+4
-Sidewalk both sides: 2,2,
-Against HRA (-6 CD4,2~d): You can’t SS much, but you can backdash all lows and throws. Have to guess after ws4,4.

Reina Tekken 8 Frame Data

Heat:

  • Heat powers: Always electrics. HRA parries mids and highs, but not elbows, etc. New extensions 3,4,4 / 3+4,4,4 / f3+4,4 (They all get the same -8 mid kick extension to make them safe)
  • Heat engagers: df1,2 / ff3 / SEN3 / UNS4 / HRA2
  • Heat smash: 21f mid, +8 HRA / i18 low from HRA (-17)

Stances:

  • Sentai (SEN). Transitions: ff2(+12 oH, +2 oB) / ws1(+13 oH) b1,1,3(+13 oH, +0 oB) / HRA1(+12 oH, +0 oB) / 1,1,2(+11 oH) / f2,3(+9 oH, -2 oB) / df1(+4 oH, -3 oB) / f3(also from HRA/UNS/df3) i12h, i13m, i7 PC,SEN3+4 cs10,SEN4 js8. Empty SEN 12f vulnerable.
  • Heaven’s Wrath (HRA). Transitions: WR4/f1+2,uf4 (+8 oB) / HRA3,4(+8 ob) / df4,2(+8 oH, -6 oB) / ws4,4(+6 oH, -10 oB) uf1(+8 oH) / SEN1+2(-6 oB, forced) / CD4,2(+6 oH, -15 oB) /
  • Unsoku (UNS). Transitions: f2(+6 oH, +0 oB) / u_b_d3 (manual) Transition has a punch parry. Has UNS4 (i18,m, HE/KND, -8) and the f1+2 / f3+4 roll strings. Can loop into UNS/SEN/CD.

Standing Block Punishment:

  • -15Frames: pushback HRA HS(-17) / ws4,4(-17 / -10 HRA) / SEN1,2(-16)
  • -15Frames: 1,1,2(-17) / 2,2,2,1(-15~13) / df3+4(-15) / b1,1,3,3(-16) / FC df3(-17) / CD1(-22) / CD4,2(-22 / -15 HRA) / HRA4,2,2,1+2(-10, -18, -12, -20) / HRAd4,3(-16)
  • -14Frames: 1,2,2 / 2,2,1 / 2,2,2,2 / 2~1 / 3,4 / 3+4,4 / f3+4 / df3+4,4 / df1,2 / uf3+4,1+2 / FC df4/BT4 / SEN1(HC, you will see this)
  • -13Frames: b1+2 / uf4 / HRA1+2
  • -12Frames: df2 / db4,1+2 / HRA4,2,2
  • -11/-10Frames: 1,2,3(-10) / 2,2,(-11) / 3(-11) / 1+2(-10) / f1+2 / UNS 1+2(-11) / b1,1,3(-4, -10, -10) / uf3+4(-10) / ws1(-10) / ws3(-10) / CD2(-10) / CD3 / HRA4(-10)

While Standing Block Punishment:

  • -15Frames: f1+2,3(-26) / db2(-16) / 2,2,2,3(-18) / CD4,4(-23, -23) / SEN3+4(-20 l/h jail) / HRA d4(-15) / stomp(-19,-26, jails)
  • -13Frames: db4 / ss4
  • -12Frames: CD1,3

Highs You Can Duck:

  • 1,2,3,4
  • 3,2(mix)
  • df1,1(mix)
  • df4,2,3
  • ws3,4
  • CD1,4(mix, 4f fuzzy, high first)

Plus On Block Moves:

  • f3+4*(+10 guard break)
  • WR3 / f1+2, uf3 (+6)
  • HRA3,4(+6)
  • WR4 / f1+2,uf4(+4)
  • SEN4(+4)
  • f4(+2c)
  • SEN3(+1)
  • d2(+0c)

Low Minus Moves:

  • 1,1(-1)
  • df1,1(-3, -4)
  • 2,2,2(-4)
  • df4(-4)
  • SEN2(-4)
  • 1,2,3,4(-4)

Dealing With Strings:

  • She can’t delay df1,2 like Heihachi.
  • b1,1,3,3: There is a 17f gap before the last hit. You can safely challenge SEN transition.
  • 2,2,2,3: It’s -18f and you can always launch, as there is at least 18f gap before next hit
  • 2,2,2: You can step (both sides) or 11f interrupt the third hit. 2,2,1 will hit both these options (and armor), but is -14f.
  • HRA1,4: Can’t SS, interrupt, and safe. You can however armor in between hits.
  • The b1+3 parry: This works kind of like Jin parry. Her frames in HRA after depends on the move she parried. String followups and quick moves will generally hit her out of even armor. If she has heat she can just do nothing and auto parry mids/highs in HRA though.

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