Anti Zafina Punishment Guide In Tekken 8

Anti Zafina Punishment Guide In Tekken 8
Anti Zafina Punishment Guide In Tekken 8

Weak Side:

  • SSL close.
  • SWL against MNT, SSR/SWR against SCR.

Zafina Tekken 8 Frame Data

Heat:

  • Heat powers: Moves that cost health now does not.
  • Azazel hand (TRT df1 / SCR df1 / MNT df1) are now PCs.
  • Heat engagers: f1+2 | df4,1 | SCR2,1 | TRT df1 | MNT df1
  • Heat smash: i12 h,sm… (also on whiff) +3oB | SCR i19 low, -14

Stances:

  • Mantis (MNT). Transitions: d3(+4oH, -13oB) | 2,1,3~d(cancel) | db4(-4oH, -13oB) | SCR df4(+7oH,-14oB) | ff3+4(-12oB) | d2,4/TRT4(-4oH,-22oB)| db1+2(-16oB)|ws2(-40oB)|SCRd4(-25oB) | TRTd1+2(-21oB). Can block mid and low (db cancels stance).
  • Scarecrow (SCR). Transitions: WR3(+7oB) | ff3(+9c oH, +4oB) | f3(+3oB) | 3 / 1,2,3 / f2,3 / SCR3,3 / MNT1,3 / ws3(+9oH, +0oB) | 1,3(+7oH, -2oB) | df3(+4oH, -5oB). Can’t block.
  • Tarantula (TRT). Transitions: WR1+2(+7oB) | SCR1+2(+7oB) | 1,4(+2oH, -5oB) | d2,4(-4oH, -22oB) | MNT4(-4oH, -20oB) | WR4(-52oB). Can’t block. Float with low hitting mid.

Standing Block Punishment:

  • -15Frames pushback: f2,3,4(-18) | d2,4 / TRT 4(-22 MNT/TRT) | MNT df3(-17 MNT)
  • -15Frames: f2(-18) | d1(-16) | db1+2,1+2(-16) | ff3,1(-16) | SCR4(-18) | MNT d1,4(-16)
  • -14Frames: SCR Heatsmash | b1 | b3 | b4,4 | ws2(or -40 MNT range 3) | MNT2,1(-14, -14)
  • -13Frames: df1,2 | df1,2,1 | df4 | df4,2 | d2,4,3 / TRT4,3 | db4,2 | uf4 | ws1,2 | MNT2,1,4
  • -12Frames: 1+2 | df2 | df4,1 | d1,1 | SCR3+4 | MNT1+2
  • -11 / -10Frames: 1+2,4,4(-10,-11) | df3~b(-10 pushback) | ff3+4(-11 / -12 MNT, mixup) | ws1(-10) | SCR2,2(-10)

While Standing Block Punishment:

  • -15Frames: 2,1,3(-17 MNT) | d2(-16) | d4(-19) | db1+2(-16, and 16f gap) | WR f4(-52/float) | FC df3(-26) | SCR df3,3(-23, -23) | SCR d4(-25 / -25 MNT) | SCR b1+2(-17) | TRT d1+2(-21) | MNT4(-19 MNT / -20 TRT) | MNT d4(-22~15)
  • -14Frames: df3,d4 | SCR df4(-14 MNT)
  • -13Frames: d3(-13 MNT, -15 normal, no way to know)
  • -12Frames: db4 | TRT 1+2 | MNT3
  • -11 / -10Frames: db3(-11 / -8 SCR) | MNT d1(-11)

Highs You Can Duck:

  • f2,3
  • df1,4(mix, 4f fuzzy, mid first)
  • df3,4
  • d4,3
  • SCR3,3
  • SCR d3,3

Plus On Block Moves:

  • WR3(+7~10 SCR / +3~6)
  • WR1+2(+7 TRT) |
  • SCR1+2(+6)
  • MNT df1(+6)
  • ff3(+4 / +4 SCR)
  • uf1(+4)
  • f3(+3 SCR)
  • SCR d3,3(+3 SCR)
  • ff2(+1)
  • 1,2,3(+0 SCR)
  • 3(+0 SCR)
  • f2,3(+0 SCR)
  • ws3(+0 SCR)
  • SCR3,3(+0 SCR)
  • MNT1,3(+0 SCR)

Low Minus Moves:

  • f3~b(-1)
  • ss1+2(-2c)
  • Parry followup (-2)

Dealing With Strings:

  • 1,4 oB: Forced TRT at -5, float with low hitting i18 mid or faster.
  • 2,1,3~d: -17 on hard cancel read.
  • 1+2,4,4: Always i10 punish after second hit (Unless your jab gets evaded).
  • df4,1~d: -18 on hard cancel read.
  • 10-hit 1: Low at #9.
  • 10-hit 2: Low at #7.
  • ws1,2: If you can reach, you can always i10 punish the first hit.

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